Version 2.0 introduced new features such as 3D coins, visible secrets, and an improved HUD, but introduced several game-breaking bugs. The current stable releases are v1.3 and v2.1. There is a Toad star in an alcove, accessed by climbing up a pole in the lava pool room. There is a Toad star hidden behind a pile of boxes in the Giant Overgrown Garden room.Ĭontains the entrances to courses 11-15 and Bowser's Battle Base. There is a star from Toad that can be collected by shooting to a Starshroom in the distance.Ĭontains the entrances to courses 6-10 and Blazing Thwomp Tower. The ending cutscene is the same as in the original game, though with minor changes.Ĭontains the entrance to Frost-Inferno Metal Cap.Ĭontains the entrance to the Secret Ancient Temple.Ĭontains the entrance to the Nostalgia Slide.Ĭontains the entrances to courses 1-5, the Wing Cap Palace, and Fearful Fortress. The Toads built a rocket to take Mario to Bowser, but Bowser locked it before Mario could get there, so the rocket serves as the first key-door of the game. Once again, Bowser has stolen the Stars and used their power to create an army of monsters and kidnap Princess Peach. Some ocassional lag in the hub but works perfectly.The game is intended as a sequel to Super Mario 64, and also makes references to Super Mario Galaxy. Works perfectly, supports 16:9 on console. Pipes look like they're under construction but they have no effect on gameplay Holding L while dying causes the game to crash, but L is only used to show credits. 21:9 mode can lag a bit.Īutodetects if it's running on console or emulator, LODs are only enabled on console. Runs full speed crashes if cursor touches the bottom of the screenĬomes with a toggleable console mode which optimizes certain features to run better on real hardwareįully works on console, including the widescreen modes. Any levels that normally lag will lag even more so.Įqually as laggy as vanilla Super Mario 64 and may be even negligibly less laggy than the base game.Īround 26 fps on average without frameskip, faux full speed with it. More laggier than vanilla SM64 due to ROM Manager's patches that are automatically applied to ROMs. PastaPower, GTM, Blakeoramo/Pastaramo (Formerly SKELUXXX) Yes, no for the Secret Decomp Demo included The Decomp Tech Demo included has 0 lag or visible issues whatsoever. Some graphics like Wart are slightly corrupt due to bad dimensions. Luigi Before the Egg DX: Direggtor's Cut/ Superman 64 64 Decomp Tech Demoįirst couple levels seem to run fine without any lag, but the final cloud slide level does have a bit of lag especially at the beginning of the infamous slide, but not unbearable. Text in the star select screen is unreadable. Levels may lag, most notably Course 1 & 3, it's recommended to rotate the camera to avoid some lag. Sometimes Mario doesn't had his hat in bigger levels for some reason. The game may lag in bigger levels, it's recommended to change the camera angle in some cases. Noticable lag inside the house with the Koopa. Game is fully playable with some minor bugs. Both “The Undergrounds” and “Secret Woods” are laggy in some areas. SM64: The Missing Stars (Console Compatible)
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